Diary of a New Game
Oct 11, 2009
As a break from the book writing, I've been playing with some
old code of mine from the '80s to see if I can build that
elusive 3D isometric engine I had long wanted to create.
There were some good ideas there, and after a great deal of
rework I can now announce the Liquid sprite engine and the
beginnings of a new game...
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